The 'property not on ship' info will let you know how many days you need to wait. Start probing the uninhabited planets, go for the smallest first. Then go to the science base and get as many probes as you can. If there's one that boosts your tech skill, get it immediately. When you've got some money, go to the med center and see what stims are available. The best deals usually are on equipment and luxuries. Go to the information center and make a search for goods, leaving everything blank you'll get a list of prices on some planets, including every planet in the sector you're in. For trading runs leave your weapons and gripper in storage so that you have more space. I've noticed that when you start there's quite a couple of lucrative deals to be made. Just spam quadrocket+mortar+dynamo robots and set them on a capturing program take one into manual control when assaulting the main base to capture it quicker. You'll make more money with these free 40 HP than by picking minerals or fuel cisterns.įirst off, do the training RTS mission. You think a gripper may be useful for stuff someone left or minerals, but the gripper you start with is horribly heavy. You won't need these for now - but you need hull space you've just freed up. When you start, sell your scanner, shields and gripper. The rocket launcher will remain useful for some time. You'll want to replace the engine soon anyway, but it will speed you up in the beginning. Why tech? Equipment deterioration is one thing - the probes are more important in the very beginning.įor the equipment, I chose an engine and a rocket launcher. I suggest the following picks: tech skill, charisma skill. Gaalian stuff is expensive but reliable you get a decent hull with which you can make some easy money. I suggest you try starting as a Gaalian merchant. Post your suggestions and tips, I'll add them to the first post.
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